Here, Tippi will point out that the Heart Pillar is close by so continue heading west until you reach it. Once you get close, press Up on the controller remember that you're mainly playing this game with the Wii Remote sideways so Up is right but just keep it sideways at all times unless you're using Tippi's ability. A door in the first upper area will be revealed and Tippi tells you to head back to Merlon now.
Before you head up there, Tippi will inform you to save even though I told you to earlier, you have to this time so save and take the large elevator up to the Doors Gate that's what I'm calling it lol. Merlon will explains the doors a bit but they basically will take you to where the Pure Heart is supposed to be. Merlon will give you a Return Pipe and this useful item will allow you to leave the area and return to the Flipside. This will insure that if you're in a tough spot and low on HP, you can exit at anytime to heal and stock up on some items.
This can ensure you won't lose your progress! Merlon also mentions meeting up with a guy named Bestovius for an ability and with that, head through the door to begin the first chapter! End of prologue Before starting, we are treated to a brief cutscene of Count Bleck and his henchmen.
He is planning to send O'Chunks after you! First of all, I mentioned that you will be sideways most of the time unless you're using Tippi's ability. Tippi's ability is used by pointing the Wii Remote toward the screen it is demonstrated and this ability will allow you to not only Tattle enemies but reveal hidden things!
Very helpful! I'll also take the time to explain the new battling system. This game doesn't follow the main RPG battle style anymore and you can defeat enemies by attacking them over and over again without letting up! Try it out on the Goomba ahead and simply jump on it to defeat it! Be careful as some enemies won't let you just pound them over and over again! Stylish moves from TTYD are back!
Just shake the wii remote whenever you land on an enemy to do one! This will earn you more points faster to help you level up! Yes, you level up by getting a certain amount of points instead of experience points now. Blocks for some coins and a mushroom! Mushrooms can heal you some HP so be sure to grab them whenever you can! Defeat the Goomba ahead and continue forward. Take note of the Star Door in the middle and continue heading east until you see a Warp Pipe.
Head down it and open the chest for a Shroom Shake that can heal 10 HP and cures poison! Exit the Warp Pipe and defeat the Squiglet up close by. These guys act like Goombas basically but with more HP but no worries. Head up the stairs, save at the Save Block, and enter the house. Inside, you'll find that there is nobody here. However, Tippi says she does feel a presence and suggests using her power to find the way. Indeed, use Tippi's ability a'gain by pointing the Wii Remote at the screen ' to find a hidden door in the middle.
After it is revealed, head through it and you'll run into a strange guy who turns out to be Bestovius himself. He thinks Mario is an imposter at first but gets over it. The important part about this convo is that he mentions the dimensional flipping ability which costs a whopping 10, coins! Save some coins! After using some magic, you can finally use the Flip ability!
Now to take the quick time to explain the Flip ability. Just a word that this is by far the most important ability in the game and you'll be using it a LOT of times! Take note that Mario cannot stay in 3-D for too long as there is the Flip Gauge at the top left side of the screen. If the Flip Gauge his zero and Mario is still in 3-D, he will slowly take damage until he undos the Flip and heads back to 2-D.
The meter will fill back up by itself as long Mario stays in 2-D until it does. Use Flip right away and pick up the nearby Shroom Shake and leave Bestovius' room. Back in this room, Flip and pick up the Fire Burst before leaving the house. Back outside, save at the Save Block and immeditly use Flip to find three hidden blocks.
The first and third ones contain coins but the middle one contains a special power-up called Pal Pills. This ability will have 8-Bit versons of Mario surround you and they basically act like extra allies that can help you take out enemies.
However, they themselves can be taken out by other enemy attacks or by falling into a pit. Fortunately, these guys can still follow you to different areas. Take note that later, you will have to enter some doors while still in 3-D.
In this next area, head east and defeat the Koopas and Goombas along the way. You can jump on a Koopa and then jump again to knock it's shell into other enemies defeating them! Catch Cards are bascially collectable cards and there are more of different enemies through the game. Head forward and defeat the Goomba and Flip back into 2-D and cross over the gap via higher blocks. Defeat the enemies up ahead and hit all of the blocks and the upper middle one contains an item known as a Happy Flower.
This item will cause a bunch of coins to rain down on flowers for a short while. Grab any coins that fall and Flip to use the background to cross over that gap. Defeat the Goomba and Flip back to cross over the gap in 2-D. Continue eastward and defeat the enemies along the way there is a stronger version of a Squiglet called a Squig that can shoot coconuts at you; make sure you jump over that attack and defeat them like a normal enemy and head through the Star Door.
In this area, head east and you'll be greeted by a new enemy called a Sproing-Oing. These guys bascially just jump around trying to land on you. They can be a little tricker to take out due to this but they aren't too threatening. However, when you defeat it, it will split into Mini-Sproings but they aren't threatening either. Head up to the spring and the sign will explain that you can press 2 to help you jump higher. A nearby block contains a Slow Flower that will slow down time for a short while.
The upside is that you'll earn triple points during this time! Don't forget to Flip back when the meter gets low but if you don't feel like it, simply take a hit from one of the Squiglets and the Flip Gauge will fill back up quickly!
Continue eastward defeating any enemies along the way and jumping over the gap in 2-D to reach the Star Door and head on through. Here, continue eastward and you'll run into Piranha Plants for the first time. Be careful when dealing with these foes as ther pointed mouths prevent you from directly attacking them with a jump. There isn't really a good way to deal with them at this point unless you want to use your Fire Burst from earlier so just Flip and go by the warp pipes until you're on the other side of them.
Hit the nearby? Block for a Mega Star!!! You can use this to completely wreck your way though blocks and enemies! Just keep heading east smashing through everything until you reach a special type of block at the end. This block is called a Star Block and this will bascially end the current Chapter section you're on.
Hit it and you're done with this level! End of chapter section! Head eastward and hit the? Blocks for some coins and a Mushroom to heal. Defeat the Koopas and the Paratroopas up ahead and head up the hill-like structure until you see a strange-looking 2-D object that is flipping around.
Stand in the red square and use it to take you over to the other side. Head east and you'll notice a switch that appears to be stuck behind a block. Simply Flip and hit the switch to make some more hills appear.
Head up them and take another rectangle structure to the other side. If you want, hit the? Block just below for a coin and head through the Star Door.
In this area, head east and jump over the gap and defeat the Koopa up ahead. Next, Flip here and hit the? Blocks for coins and use them to help you get up the cliff. Once you get to the top, un-Flip to recharge the gauge and Flip again to hit all 8 of the? Blocks to get some coins. Now use these? Blocks to help jump up to the upper blocks to cross over them.
Un-Flip and defeat the Koopa up ahead and head east standing on a small hill. You'll notice giant spiky objects called Spiny Tromps that roll down the hill.
They seem impossible to get by first but don't forget that very handy Flip ability! Segment 10 Another straightforward segment, perhaps the most straightforward one in the run. All I did was get Slim and get Rubees Segment 11 I just walk through Mimi's legs to the door she was guarding.
That's some great programming. I accidentally pick the wrong Merlee, but it actually doesn't matter; the fight still starts. It's still really sloppy, though. But it doesn't waste much time. Mimi fight went pretty well, but I took some damage.
Segment 12 All the between-chapter parts are really straightforward; most of them took me 10 or so tries. Segment 13 I killed Bowser with items because Boomer was too slow. After I recorded this, I found out that you can skip the underground section almost entirely, shaving off 30 seconds. But my backup of this segment was gone, so I had to live with it. Segment 14 Jumping in and out of water while in 3D mode is faster than just swimming, and it lets you avoid enemies too.
I do that a lot in this segment. Segment 15 Instead of waiting for the platform to come back, I used Peach to float over to it. They were a major source of failed runs because of their poisonous gas. Segment 16 I later found out that you can skip the pipe part of this segment with another Boomer trick. That's another 20 seconds of missed opportunities. They're worse than Poison Cherbils, and this level places them in the worst spots. Segment 17 The Dimentio battle went pretty well. I entered Critical for the first time in this segment, thanks to Spinies.
Lakitus got me down to 1 HP at the end, too. Segment 18 I had to go through the first 4 minutes of this with 1 HP, thanks to my sloppy last segment. The Francis fight was basically perfect. He didn't even get to attempt to attack me. Segment 19 Yet another straightforward Between Chapter segment. Segment 20 Carrie is much faster than space-swimming as Squirps calls it , which is why I used Carrie here.
Carrie is definitely my most used Pixl in this run, because she's much faster than walking. Dashell would be the fastest way of getting around, but the Pit of trials takes way too long. Segment 21 Just the rest of Nothing much happened here. Segment 22 The item beside the pipe isn't chocolate, it's Space Food. So I can't skip the Twinkle Mart in I got the old guy's offer down to 10 coins. I had to pay coins on my first playthrough. Two are in Merlee's basement wouldn't you hate having to go all the way down there just to go to the bathroom?
How do people go to the bathroom if they're so inaccesible? I actually have a theory about this. All the residents of each world take a dump or a pee in some random place, and given enough time that will form into a Cherbil. There's a reason Cherbils look like buttcheeks. Notice how there are so few Cherbils in Bleck's castle.
That's because he can just do his business in his little Void. The third house is Watchitt's. He will send you on your fourth fetch mission to see Merlumina.
Use the Return Pipe and go back to the red door. Choose to go to and travel through the whole chapter. At the end past where you fought Fracktail , you'll go into a house and when you run towards the star Merlumina will appear.
After a lengthy bit of text, she'll sign the autograph and you can return to Watchitt in Finally take the Crystal Ball from her to Merlee in Flopside and she'll give you a key. This key can be used on the locked door in Flopside. The door is on the 1st floor through the piece of the wall that you bombed earlier.
Inside you'll find Piccolo. There are only two place I have found to use him. Go to the 2nd floor of Flipside, flip to 3D and go through the gate across from the White Tower. Instead of crossing the bridge, return to 2D and go to the left of the screen.
You'll see a pipe up above. Use Boomer to blast the bricks and enter it. You'll now be on the 3rd floor of Flipside. Piccolo can be used on the block with the music note, which is all the way to the right. You'll get a Merlee card. In the same place in Flopside you'll get a Nolrem card. These are the only place I've found so far to use Piccolo. There is a generator room that gives you small amounts of ruppes for jumping, and there is a room with a passcode. The passcode is After going into the room talk to the guy who pays you he is in the far right of the room and sign up to be a gerbil.
After doing this you will be sent into a huge ball where you run to make volts. You are paid if you stop and tell him that you are tired. But, instead of running yourself just get a heavy object not too heavy and have Mario or Peach go to the right of the circle.
Put this heavy object on the left button up if contoller isn't sideways and go do something else. Come back later and stop, you have just gained many rubees without wasting valuable time. Easy Level Up Points [ edit ] Heres a way to get really fast and high score points. First you must have beaten world well do the whole chapter. Go back to world after you have beaten it once and then you know where you meet bowser.
Stay at the warp pipe where the level is you meet Bowser. Take out Throwae how ever you spell it and then run to the left. Stop on each of the soccer playing Koopa guys don't kill them. Now climb the long staircase to the top in 3D to avoid the rolling thwomps. About halfway up, the staircase levels off and eventually drops off. Look for a second staircase right above where the first one levels-off at, and use Luigi's super-jump reach it and continue your climb.
Switch to Bowser you'll find out why shortly and use Tippi's pointing power one last time on the door at the top to reveal the final Dorguy.
This time, the Dorguy skips the questions and sets forth an unusual battle with the Underchomp. Boss: Underchomp Well, this is certainly different. This battle occurs in a retro-RPG-esque battle environment. Every attack you make is selected from a list of commands, which the computer then carries out. Hopefully you have the Pixl, Piccolo in your party, as his magical powers are a huge assistance.
Select him from the "Pixl" list to play a special tune - one that puts all three of the Underchomp's heads to sleep! Now's your chance to attack. Lay into them with Thudley's attack as Bowser to deal upwards of 20 damage each time ignore Bowser's "Flame" technique, which is harmless to deal significant damage.
Block for a Happy Flower and grab any coins that fall down if you want. Switch to Bowser you'll find out why shortly and use Tippi's pointing power one last time on the door at the top to reveal the final Dorguy. It'll make things a little easier. Accept their request to take the monster head-on, then proceed through the door. Head down into the lower area and head east a bit until you see a green house with an image of a pot to the right.
It gave me experience, so it wasn't all in vain. This is one of the highlights of this run. Back out here, head back west and you'll now notice there is a Ruins Key where the bunch of blocks together were. She says that if Mario encountered Count Bleck and Mario replies yes. She mentions that Merlee is in the farthest room of the second floor. This won't damage him but will stun him for a few seconds giving you time to jump on him without worring about him grabbing you out of midair and taking you for a little spin.
Grab any coins that fall and Flip to use the background to cross over that gap. After the battle, Fracktail apolgizes for attacking you and tells you to save the world before dying. When you reach the top of the stairs, save at the save block and hit the? Take them up and head east until you run into a blue switch. You normally fill the water one last time when going back at least, I did , but I super jumped to a convenient pipe and skipped that.
You will drop down a level, and there will be a? Segment 40 Again, another straightforward segment. Backtrack to the warp pipe and head through the newly-appeared Star Door. Pay him coins for the pipe.
Simply buy the Long-Last Shake for thirty coins from Howzit. After hitting the blocks in the correct order, watch as a large staircase is formed. Defeat the enemies and hit the?
Segment 42 I got a triple-bounce kill on the 3D Chromeba, something which I can't normally do. You'll have to do this throughout the game. Segment 29 Another straightforward segment. The upside is that you'll earn triple points during this time!
Basically, all you're doing is heading west and going through any doors until you reach a dead end. You'll run into a rather dangerous enemy called a Jawbus. Then, jump onto the block and edge towards the nearby tube releasing Floro Sapiens. Merlon also mentions meeting up with a guy named Bestovius for an ability and with that, head through the door to begin the first chapter! Free Coins!